Some of our publications
Author
vatte and Katri
Date Published

Martikainen, S., Kohonen-Aho, L., Seittenranta, N., Makkonen, E., Falcon, M., Wikström, V., & Saarikivi, K. (2023). Text-based Patient–Doctor Discourse Online And Patients’ Experiences of Empathy. Computer Supported Cooperative Work (CSCW). https://doi.org/10.1007/s10606-023-09481-8
Wikström, V., Saarikivi, K., Falcon, M., Makkonen, T., Martikainen, S., Putkinen, V., Cowley, B. U., & Tervaniemi, M. (2022). Inter-brain synchronization occurs without physical co-presence during cooperative online gaming. Neuropsychologia, 174, 108316. https://doi.org/10.1016/j.neuropsychologia.2022.108316
Martikainen, S., Falcon, M., Wikström, V., Peltola, S., & Saarikivi, K. (2022). Perceptions of Doctors' Empathy and Patients' Subjective Health Status at an Online Clinic: Development of an Empathic Anamnesis Questionnaire. Psychosomatic Medicine. https://doi.org/10.1097/PSY.0000000000001055
Wikström, V., Martikainen, S., Falcon, M., Seittenranta, N., Heikkinen, P., & Saarikivi, K. (2022). CoBlok: Collaborative performance in virtual reality and face-to-face. In CHI Conference on Human Factors in Computing Systems Extended Abstracts. https://doi.org/10.1145/3491101.3519883
Wikström, V., Falcon, M., Martikainen, S., Pejoska, J., Durall, E., Bauters, M., & Saarikivi, K. (2021). Heart Rate Sharing at the Workplace. Multimodal Technologies and Interaction, 5(10), 60. https://doi.org/10.3390/mti5100060
Bauters, M., Pejoska, J., Durall, E., Saarikivi, K., Wikström, V., Falcon, M., & Martikainen, S. (2021). Are you there? Presence in collaborative distance work. Human Technology, 17(3), 261-293. https://doi.org/10.14254/1795-6889.2021.17-3.5
Wikström, V., Martikainen, S., Falcon, M., Ruistola, J., & Saarikivi, K. (2020). Collaborative block design task for assessing pair performance in virtual reality and reality. Heliyon, 6(9), e04823. https://doi.org/10.1016/j.heliyon.2020.e04823
Martikainen, S., Wikström, V., Falcon, M., & Saarikivi, K. (2019). Collaboration face-to-face and in virtual reality – Empathy, social closeness, and task load. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing (pp. 299-303). https://doi.org/10.1145/3311957.3359468
Wikström, V., Falcon, M., Martikainen, S., & Saarikivi, K. (2019). SynchroMouse: A game of improvised joint action. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing (pp. 418-422). https://doi.org/10.1145/3311957.3359482
Wikström, V., Makkonen, T., & Saarikivi, K. (2017). SynKin: A game for intentionally synchronizing biosignals. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3005-3011). https://doi.org/10.1145/3027063.3053195
Wikström, V., Makkonen, T., & Saarikivi, K. (2017). Exploring universal expression of emotion with vibrotactile patterns composed using dynamic features. In 2017 Seventh International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) (pp. 77-78). IEEE. https://doi.org/10.1109/ACIIW.2017.8272590
